Mission brief:
You’ll work hands-on with in-game UI for a multiplayer shooter, building and maintaining robust, performant user interfaces that support fast-paced gameplay.
The focus is on clear information hierarchy, responsiveness, and consistency across complex game flows such as HUD, menus, and multiplayer states. You will collaborate closely with UI Programmers, designers, and artists to ensure the UI supports both player experience and technical requirements.
Details:
Start date: ASAP
Duration: Ongoing / long-term
Occupancy rate: 100% assignment (Full-time)
Level: Experienced
Work set-up: Onsite
Your player profile:
Strong experience as a Gameplay programmer in games
Proven experience with Slate and/or UMG
Solid programming background in Angelscript, C++, and/or Blueprint
Experience working on multiplayer games
Experience with shooter games or similar fast-paced genres
Ability to build scalable, maintainable UI systems
Good collaboration and communication skills
Comfortable working on-site in a full-time setup